Networking looks different now. It happened in hotel lobbies, coffee tables, and awkward name badge intros. Then the internet arrived, and it moved to Zoom handshakes and LinkedIn DMs. And the metaverse seems to be the next stop.
For the unversed, in the Metaverse, people can meet, talk, and build relationships inside immersive spaces where conversation feels more natural. You don’t see a grid of muted faces, but people who are roaming, meeting, and bonding in a virtual world.
But why is there a rise in networking in the metaverse? Well, it stems from a simple need: people need more presence and less friction.
And that’s the reason why metaverse meetups are already seeing startup pitches, workshops, or hangout spaces. These meetings are turning into one of the smartest places to actually connect with people.
No commute. No venue limits. Just conversations with avatars, voices, spatial rooms, digital stages, and real opportunities started in virtual hallways. Metaverse meetings are changing how people network, grow communities, and build partnerships.
The metaverse market is projected at US$103.6 billion in 2025. That is a real industry, bigger than many physical networking economies combined. From 2025 to 2030, it is expected to grow at 37.43% a year, climbing to US$507.8 billion by 2030. Rapid growth invites events, communities, and networking experiments because there is money and users to support them now.
The United States leads with US$32.1 billion in 2025 and generated the most value this year. More than one country dominating means hardware, software, and platforms pushing social layers fast, and that's where networking lives.
Metaverse is expected to see 2.6 billion users by 2030, which is more than 30% of the total global population. In 2024, the global penetration of the metaverse stood at 17.4% of the total global population. When that many people exist in a space, chance conversations, metaverse meetups, and virtual handshakes turn normal.
Meanwhile, the average value per user (ARPU) currently stands at US$92. The spend supports tickets, meetups, booths, and VR conference economies. The space holds massive potential worldwide, and countries like China and Japan lead the tech race alongside the US.
Networking in the metaverse is rising because the industry is mature enough, the crowd is big enough, and the money is flowing fast enough for long-term communities to form around real business conversations.
Street-tested tips that might save you some awkward VR moments, especially during virtual reality conferences:
The next decade of networking looks less like conference halls and more like shared digital spaces. It also looks more spontaneous, more personal, more community-led.
By 2030, billions of people will spend part of their day inside virtual worlds. When a space gets this big, networking stops feeling like an event and starts feeling like a layer in everyday life. You meet someone while exploring a VR auditorium. You talk shop while attending a workshop. You recognize voices and avatars because you bumped into them twice before. Presence becomes the differentiator again, but travel stops being the barrier.
VR and meetups keep improving every month. Spatial audio, smaller breakout rooms, personal worlds, and niche communities are already setting new social rules for founders, investors and builders.
Platforms like Meta with apps such as Horizon Worlds shape a new wave of virtual reality conferences, while community-driven spaces like VRChat show how unfiltered interactions actually play out when people feel present.
The future mix of real intent and virtual serendipity. You plan a meetup, but the real magic starts in the unplanned conversations afterwards. It is a world made of people, voices, ideas, and movement, just rendered differently.

Networking looks different now. It happened in hotel lobbies, coffee tables, and awkward name badge intros. Then the internet arrived, and it moved to Zoom handshakes and LinkedIn DMs. And the metaverse seems to be the next stop.
For the unversed, in the Metaverse, people can meet, talk, and build relationships inside immersive spaces where conversation feels more natural. You don’t see a grid of muted faces, but people who are roaming, meeting, and bonding in a virtual world.
But why is there a rise in networking in the metaverse? Well, it stems from a simple need: people need more presence and less friction.
And that’s the reason why metaverse meetups are already seeing startup pitches, workshops, or hangout spaces. These meetings are turning into one of the smartest places to actually connect with people.
No commute. No venue limits. Just conversations with avatars, voices, spatial rooms, digital stages, and real opportunities started in virtual hallways. Metaverse meetings are changing how people network, grow communities, and build partnerships.
The metaverse market is projected at US$103.6 billion in 2025. That is a real industry, bigger than many physical networking economies combined. From 2025 to 2030, it is expected to grow at 37.43% a year, climbing to US$507.8 billion by 2030. Rapid growth invites events, communities, and networking experiments because there is money and users to support them now.
The United States leads with US$32.1 billion in 2025 and generated the most value this year. More than one country dominating means hardware, software, and platforms pushing social layers fast, and that's where networking lives.
Metaverse is expected to see 2.6 billion users by 2030, which is more than 30% of the total global population. In 2024, the global penetration of the metaverse stood at 17.4% of the total global population. When that many people exist in a space, chance conversations, metaverse meetups, and virtual handshakes turn normal.
Meanwhile, the average value per user (ARPU) currently stands at US$92. The spend supports tickets, meetups, booths, and VR conference economies. The space holds massive potential worldwide, and countries like China and Japan lead the tech race alongside the US.
Networking in the metaverse is rising because the industry is mature enough, the crowd is big enough, and the money is flowing fast enough for long-term communities to form around real business conversations.
Street-tested tips that might save you some awkward VR moments, especially during virtual reality conferences:
The next decade of networking looks less like conference halls and more like shared digital spaces. It also looks more spontaneous, more personal, more community-led.
By 2030, billions of people will spend part of their day inside virtual worlds. When a space gets this big, networking stops feeling like an event and starts feeling like a layer in everyday life. You meet someone while exploring a VR auditorium. You talk shop while attending a workshop. You recognize voices and avatars because you bumped into them twice before. Presence becomes the differentiator again, but travel stops being the barrier.
VR and meetups keep improving every month. Spatial audio, smaller breakout rooms, personal worlds, and niche communities are already setting new social rules for founders, investors and builders.
Platforms like Meta with apps such as Horizon Worlds shape a new wave of virtual reality conferences, while community-driven spaces like VRChat show how unfiltered interactions actually play out when people feel present.
The future mix of real intent and virtual serendipity. You plan a meetup, but the real magic starts in the unplanned conversations afterwards. It is a world made of people, voices, ideas, and movement, just rendered differently.


